Most esports players have never been on a competitive team and 80% of players go on to STEM careers. The club helps engage ...
With more space at their disposal, organizers are expanding the event's offerings and eyeing another record-breaking crowd.
The San Jac Raven eSports club is a group of San Jac college students who dare to be the best of the best at a variety of ...
GroupM’s TYNY advertising forecast highlights AI agents, AR/VR storytelling, and data privacy as some of the key trends ...
RIYADH, RIYADH, SAUDI ARABIA, February 10, 2025 /EINPresswire / -- Amongst humanoids, ominous-looking robotic dogs, and even ...
Sony’s InZone has signed on as the main partner of VCT EMEA, the esports tournament for Riot Games’ Valorant. Sony’s gaming gear brand will continue to support Valorant Esports with this ...
The first Olympic Esports Games will be held in two years in Riyadh, Saudi Arabia, the International Olympic Committee said ...
Fearless Draft is a real game-changer for competitive League of Legends —and it’s so good that fans think it could revive ...
With what is admittedly a brilliant piece of technology, GAIMIN, the pioneering Web3 gaming, cloud computing ecosystem as well as the owners of esports giants, Gaimin Gladiators (GG), has ...
That has changed for 2025, with more here to tempt everyday gadget and gaming fans. Esports viewers are a big part of that, with arena demonstrations showing off big-name competition throughout the ...
Global esports revenue is projected to reach $4.8 billion by 2025, growing at 5.5% annually until 2029. Esports audiences are large, with nearly half a billion viewers and 2.6 billion gamers globally.